projects:gamedev
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| projects:gamedev [2015/04/27 23:23] – external edit 127.0.0.1 | projects:gamedev [2025/01/06 12:13] (current) – external edit 127.0.0.1 | ||
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| They start on sundays at 9 AM, and last to the last man standing (usually 1 PM) | They start on sundays at 9 AM, and last to the last man standing (usually 1 PM) | ||
| - | The general purpose of this is to learn the workflow and teamwork that's typical to game development, | + | The general purpose of this is to learn the workflow and teamwork that's typical to game development, |
| Also, its purpose is to cross-link people with various skills in game development to build teams for indie projects. | Also, its purpose is to cross-link people with various skills in game development to build teams for indie projects. | ||
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| We're using Unity with C#, MagicaVoxel and Blender. If you know and/or prefer other engines, like Unreal, and want to drop by - by all means do! If you can import fbx format into your engine, including armature and animations, you should be able to work with the assets fairly easily :) | We're using Unity with C#, MagicaVoxel and Blender. If you know and/or prefer other engines, like Unreal, and want to drop by - by all means do! If you can import fbx format into your engine, including armature and animations, you should be able to work with the assets fairly easily :) | ||
| - | [[people: | + | [[people: |
| Unity supports Oculus Rift, and once we get some nice playable content I may try to organize a workstation and one or two Oculus Rift glasses (gen1 and gen2); there is a hackerspace member that owns these, and I may try to ask him about availability of these for the workshops. | Unity supports Oculus Rift, and once we get some nice playable content I may try to organize a workstation and one or two Oculus Rift glasses (gen1 and gen2); there is a hackerspace member that owns these, and I may try to ask him about availability of these for the workshops. | ||
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| + | **MEETUPS SO FAR:** | ||
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| + | [[projects: | ||
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