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Second gamedev meetup.

Michal Szelag made a start scene for character selection using non-disappearing pickups. Bug him to upload it somewhere if you wanna see. He also managed to import a lowpoly FBX into Unity without problems, we'll try importing a full armature with animation sometime soon-ish to see how it works. That's the plan, at least.

Spin made a 3d model and started doing a retopo, screenshots below:

and here is the retopo:

spin: this took about 3 hours. Initial sculpt about 1.5 hour, retopo about the same time. Maybe less, I was chit-chatting a lot instead of getting my ass in reins and focusing on the project. My intention for this is to get a reliable, seamless and timely pipeline for character dev, complete with rigging, texturing, and export to Unity or whatchamahasit.

projects/gamedev/2015-04-24.txt · Last modified: 2015/04/28 19:23 (external edit)