projects:gamedev:2015-04-24
This is an old revision of the document!
Second gamedev meetup.
Michal Szelag made a start scene for character selection using non-disappearing pickups. Bug him to upload it somewhere if you wanna see.
Spin made a 3d model and started doing a retopo, screenshots below:
spin: this took about 3 hours. Initial sculpt about 1.5 hour, retopo about the same time. Maybe less, I was chit-chatting a lot instead of getting my ass in reins and focusing on the project. My intention for this is to get a reliable, seamless and timely pipeline for character dev, complete with rigging, texturing, and export to Unity or whatchamahasit.
projects/gamedev/2015-04-24.1430248438.txt.gz · Last modified: 2015/04/28 19:23 (external edit)